Expand generated terrain with biome-driven props

This commit is contained in:
Alexander Sellite 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

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[gd_resource type="Resource" script_class="TerrainBiomeDefinition" load_steps=5 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_biome_definition.gd" id="1_definition"]
[ext_resource type="Script" path="res://world/generation/terrain_biome_prop_rule.gd" id="2_rule"]
[sub_resource type="Resource" id="Rule_grass_tree"]
script = ExtResource("2_rule")
procedural_group = &"grass_tree"
placement_chance = 9000
adjacency_bonus = 1000
maximum_density = 10000
minimum_placements = 2
allowed_prop_ids = PackedStringArray("prop_pine")
[sub_resource type="Resource" id="Rule_grass_detail"]
script = ExtResource("2_rule")
procedural_group = &"grass_detail"
placement_chance = 2500
adjacency_bonus = 1000
maximum_density = 4000
minimum_placements = 1
allowed_prop_ids = PackedStringArray("prop_log", "prop_mushroom")
[resource]
script = ExtResource("1_definition")
stable_id = &"biome_pine_forest"
label = "pine forest"
required_chunk_tags = PackedStringArray("grass")
forbidden_chunk_tags = PackedStringArray("spawn")
region_weight = 1.2
prop_rules = Array[ExtResource("2_rule")]([SubResource("Rule_grass_tree"), SubResource("Rule_grass_detail")])