Expand generated terrain with biome-driven props

This commit is contained in:
Voyager 2026-08-20 00:28:55 -04:00
parent e8888ed05a
commit 1e24fb0bfc
103 changed files with 5427 additions and 351 deletions

View file

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[gd_resource type="Resource" script_class="TerrainBiomeDefinition" load_steps=4 format=3]
[ext_resource type="Script" path="res://world/generation/terrain_biome_definition.gd" id="1_definition"]
[ext_resource type="Script" path="res://world/generation/terrain_biome_prop_rule.gd" id="2_rule"]
[sub_resource type="Resource" id="Rule_sand_tree"]
script = ExtResource("2_rule")
procedural_group = &"sand_tree"
placement_chance = 4200
adjacency_bonus = 1200
maximum_density = 5000
minimum_placements = 1
allowed_prop_ids = PackedStringArray("prop_palm")
[resource]
script = ExtResource("1_definition")
stable_id = &"biome_coast"
label = "coast"
required_chunk_tags = PackedStringArray("sand")
prop_rules = Array[ExtResource("2_rule")]([SubResource("Rule_sand_tree")])