straywild/tests/unified_inventory_validation.gd

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6.8 KiB
GDScript3
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extends SceneTree
const ItemCatalogResource: ItemCatalog = preload(
"res://items/catalog/item_catalog.tres"
)
const Bluegill: FishData = preload(
"res://fish/species/bluegill/bluegill.tres"
)
const MainShopBuyer: FishBuyerProfile = preload(
"res://economy/buyers/main_fishing_shop.tres"
)
const FishCatalogResource: FishPool = preload(
"res://fish/pools/fish_catalog.tres"
)
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var root := Node.new()
get_root().add_child(root)
var bag := PlayerBag.new()
var catches := FishInventory.new()
var capacity := PlayerCoolerCapacity.new()
var layout := PlayerInventoryLayout.new()
var hotbar := PlayerHotbar.new()
for node: Node in [bag, catches, capacity, layout, hotbar]:
root.add_child(node)
bag.setup(ItemCatalogResource)
layout.setup(bag, catches, ItemCatalogResource, capacity)
bag.set_inventory_layout(layout)
catches.set_inventory_layout(layout)
hotbar.setup(bag, ItemCatalogResource, catches, layout)
assert(PlayerInventoryLayout.INVENTORY_CAPACITIES == [9, 18, 27, 36])
assert(PlayerCoolerCapacity.CAPACITIES == [9, 18, 27, 36, 45, 54, 63, 72])
assert(bag.add_item(&"coffee", 3))
assert(layout.get_inventory_count() == 1)
assert(layout.get_inventory_capacity() == 9)
assert(layout.get_hotbar_count() == 0)
assert(hotbar.assign_item(2, &"coffee"))
assert(layout.get_inventory_count() == 0)
assert(layout.get_hotbar_count() == 1)
assert(
layout.get_container(PlayerInventoryLayout.EntryKind.ITEM, &"coffee")
== PlayerInventoryLayout.InventoryContainer.HOTBAR
)
assert(hotbar.clear_slot(2))
assert(layout.get_inventory_count() == 1)
assert(layout.get_hotbar_count() == 0)
var fish_catch := FishCatch.new()
fish_catch.fish = Bluegill
fish_catch.fish_id = Bluegill.id
fish_catch.catch_id = &"bluegill:unified_inventory_test"
fish_catch.weight_lb = Bluegill.get_minimum_weight()
fish_catch.display_scale = Bluegill.get_display_scale_for_weight(
fish_catch.weight_lb
)
fish_catch.sale_value = Bluegill.get_sale_value_for_weight(
fish_catch.weight_lb
)
assert(catches.add_catch(fish_catch))
assert(layout.get_inventory_count() == 2)
assert(layout.move_entry_to_first_free(
PlayerInventoryLayout.EntryKind.CATCH,
fish_catch.catch_id,
PlayerInventoryLayout.InventoryContainer.STORAGE,
))
assert(layout.get_inventory_count() == 1)
assert(layout.get_storage_count() == 1)
assert(layout.get_storage_capacity() == 9)
var inventory_grid := GeneralInventoryGrid.new()
root.add_child(inventory_grid)
inventory_grid.set_slot_presentation(Vector2(78.0, 78.0), 10)
inventory_grid.setup(
layout,
bag,
catches,
hotbar,
ItemCatalogResource,
PlayerInventoryLayout.InventoryContainer.INVENTORY,
)
var all_inventory_slots: Array = inventory_grid.get("_slots")
assert(all_inventory_slots.size() == 36)
assert(inventory_grid.get_slots().size() == 9)
for slot_index: int in all_inventory_slots.size():
var slot := all_inventory_slots[slot_index] as GeneralInventorySlot
assert(slot.custom_minimum_size == Vector2(78.0, 78.0))
assert(slot.disabled == (slot_index >= 9))
assert(slot.tooltip_text.is_empty())
var normal := slot.get_theme_stylebox("normal") as StyleBoxFlat
assert(normal != null and normal.corner_radius_top_left == 39)
var locked_slot := all_inventory_slots[9] as GeneralInventorySlot
var locked_icon := locked_slot.get("_icon") as TextureRect
assert(locked_icon != null)
assert(is_equal_approx(locked_icon.size.x, 24.0))
assert(is_equal_approx(locked_icon.size.y, 24.0))
assert(is_equal_approx(locked_icon.modulate.a, 0.18))
var staged_slot := all_inventory_slots[0] as GeneralInventorySlot
staged_slot.set_staged(true)
assert(
(staged_slot.get_theme_stylebox("normal") as StyleBoxFlat).bg_color
== Color(UtilityPageStyle.OCEAN_SELECTED, 0.92)
)
staged_slot.set_staged(false)
var sale_tray_slot := ShopSaleTraySlot.new()
root.add_child(sale_tray_slot)
assert(
sale_tray_slot.custom_minimum_size
== GeneralInventoryGrid.DEFAULT_SLOT_SIZE
)
var sale_tray_style := sale_tray_slot.get_theme_stylebox(
"normal"
) as StyleBoxFlat
assert(sale_tray_style != null)
assert(sale_tray_style.corner_radius_top_left == 26)
var wallet := PlayerWallet.new()
root.add_child(wallet)
assert(wallet.restore_balance(15000))
assert(layout.get_next_backpack_cost() == 1500)
assert(layout.purchase_backpack(wallet))
assert(layout.get_inventory_capacity() == 18)
assert(inventory_grid.get_slots().size() == 18)
assert(layout.get_next_backpack_cost() == 4500)
assert(layout.purchase_backpack(wallet))
assert(layout.get_inventory_capacity() == 27)
assert(inventory_grid.get_slots().size() == 27)
assert(layout.get_next_backpack_cost() == 9000)
assert(layout.purchase_backpack(wallet))
assert(layout.get_inventory_capacity() == 36)
assert(inventory_grid.get_slots().size() == 36)
assert(layout.get_next_backpack_cost() == -1)
var storage_grid := GeneralInventoryGrid.new()
root.add_child(storage_grid)
storage_grid.setup(
layout,
bag,
catches,
hotbar,
ItemCatalogResource,
PlayerInventoryLayout.InventoryContainer.STORAGE,
)
var all_storage_slots: Array = storage_grid.get("_slots")
assert(all_storage_slots.size() == 72)
assert(storage_grid.get_slots().size() == 9)
assert(
(all_storage_slots[9] as GeneralInventorySlot).accessibility_name
== "locked storage slot 10"
)
var storage_wallet := PlayerWallet.new()
root.add_child(storage_wallet)
assert(storage_wallet.restore_balance(9500))
for expected_capacity: int in [18, 27, 36, 45, 54, 63, 72]:
assert(capacity.purchase(storage_wallet))
assert(layout.get_storage_capacity() == expected_capacity)
assert(storage_grid.get_slots().size() == expected_capacity)
assert(capacity.get_next_capacity() == -1)
assert(capacity.get_next_cost() == -1)
var saved := layout.to_save_data()
assert(layout.move_entry_to_first_free(
PlayerInventoryLayout.EntryKind.ITEM,
&"coffee",
PlayerInventoryLayout.InventoryContainer.STORAGE,
))
assert(layout.restore_from_save_data(saved))
assert(layout.is_item_in_inventory(&"coffee"))
assert(
layout.get_container(
PlayerInventoryLayout.EntryKind.CATCH,
fish_catch.catch_id,
) == PlayerInventoryLayout.InventoryContainer.STORAGE
)
var network_sale := NetworkSaleService.new()
var session := NetworkSession.new()
root.add_child(session)
root.add_child(network_sale)
network_sale.set("_session", session)
network_sale.set("_item_catalog", ItemCatalogResource)
network_sale.set("_fish_catalog", FishCatalogResource)
var result: Dictionary = network_sale.call(
"_build_authoritative_result",
1,
"mixed_sale_test",
[],
[{"item_id": "coffee", "quantity": 2}],
MainShopBuyer,
)
assert(bool(result.get("accepted", false)))
assert(int(result.get("payout", -1)) == 20)
assert((result.get("items", []) as Array).size() == 1)
print("Unified inventory validation: PASS")
root.free()
quit()